Review: Sid Meier's Pirates
Every now and then, a popular game will be scaled down and brought to the mobile venue. Sometimes it works like a charm and sometimes things don't translate well to the small screen. Physical Software Inc. has released a mobile version of the popular PC game, Sid Meier'southward Pirates! ($4.99). The game's origins date back to the days of the Commodore 64 and Pirates! would run into considerable success on the PC, MAC, and other gaming platforms such as Nintendo and Xbox.
Could the mobile version of this popular game be as successful equally the previous versions? Just past the break, see if Concrete Software has created a hitting or a miss in bringing Pirates! to the mobile platform.
Ahoy Ye Mateys!
For those not familiar with Pirates!, the game puts you in the mid 1500's sailing the Caribbean area in search of fortune and fame. You work to build your reputation amidst the different nations who were nowadays in the region past buying goods low and selling them high; winning battles on the high seas; and crossing swords with your rivals. The mobile version of Pirates! stays true to the original version of this role playing game with regards to the storyline, action sequences and strategies.
Loading Pirates! on to the AT&T Tilt2 was uneventful and not un-similar any other .cab installation. When you start begin the game, yous choose a fourth dimension catamenia/theme (Silver Empire, Merchants & Smugglers, New Colonies, etc), Country allegiance (depending on the time period: English language, Spanish, French Dutch), skill focus/special ability (fencing, charm, navigation, gunnery, medicine), difficulty level (apprentice, journeyman, adventurer, swashbuckler) and role player proper noun.
Players are then taken to a local Port-of-Telephone call to begin the journey. Depending on the port, you lot will take a wide variety of shops to visit including the local tavern, bank, loan shark, merchant and send one thousand. Game tutorials are available when experience a stage of the game for the commencement time (e.1000. when you leave port, a navigation tutorial appears).
Game performance
Pirates! ran smoothly on the Tilt2 with no lock-ups, crashes or glitches noted. Graphically, the game is very nice. Ship and character movements are well animated and the transition/information screens are nicely drawn upwardly. Where Pirates! falls curt is in the controls, in particular controls used to navigate your ship and grapheme during fight scenes.
With the number of physical controls are reduced on Windows Phones, the more you become dependent on the screen. This may not be an outcome for cranking out an electronic mail or viewing an upcoming appointment but it can impale a good video game.
While there are detailed instructions on game controls, I found it difficult to perform actions such as sailing to controlling my character during sword fights. Instead of having a control panel or directional keys on the screen, Pirates! relies on finger swipes and taps to command movement at sea and during battles.
Lag times in touchscreen navigation ofttimes resulted in ships escaping the battle or opponents getting the upper hand during a sword fight. The lack of physical controls didn't hamper activities while in port (buying/selling merchandise, recruiting sailors, ownership ships, etc.) but when it came to action sequences, I actually missed the joystick (or D-pad).
Overall Impression
Sid Meier's Pirates! was an entertaining game on the PC and I had hoped the Windows Mobile version would exist equally entertaining. To information technology's credit, most of the elements were there to make Pirates an entertaining game. The graphics were adept, the story line exciting, and the game required a little strategy. But one element seemed to keep Pirates! from reaching its potential.
The big detractor from this game is the controls or lack thereof. Information technology can exist very frustrating to canvass effectually in circles or loose a fight because your graphic symbol or ship won't respond the way you want it to. The series of swipes and taps needed to command your ship and character weren't consequent or reliable. An on-screen directional pad might accept been a amend option. Regardless, if you tighten upwards the motility controls, Concrete Software's Pirates! might rank up there with the versions that came before it. While the graphics aren't equally highly-seasoned, alternatives such as Tradewinds, may be more enjoyable considering game navigation is more manageable.
Overall, Pirates! unfortunately falls a little short of the marking.
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Source: https://www.windowscentral.com/review-sid-meiers-pirates
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